Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
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The larger or more skilled orcish assassins are called 'Slayers' by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.
Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | Sicarius Orcum |
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Advances to: | |
Cost: | 33 |
HP: | 36 |
Motus: | 6 |
XP: | 150 |
Ordo: | 2 |
Alignment: | nocturnus |
ID | Orcish Slayer |
Abilities: |
sica ferrum | 9 - 2 conflictio | ||
cultri iacientum ferrum | 6 - 3 missile | marksman poison |
Resistances: | |
---|---|
ferrum | -30% |
cuspis | -20% |
impulsus | -20% |
ignis | 0% |
frigidus | 0% |
mysticus | 0% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 2 | 40% |
Castellum | 1 | 70% |
Caverna | 2 | 50% |
Colles | 2 | 70% |
Cotes | 2 | 50% |
Glacialis | 2 | 40% |
Harena | 2 | 40% |
Impervius | - | 0% |
Montes | 3 | 70% |
Nemus Fungorum | 2 | 70% |
Nonterra | - | 0% |
Palus | 2 | 40% |
Planus | 1 | 60% |
Salum | - | 0% |
Silva | 2 | 70% |
Viculus | 1 | 70% |